Ghostbusters: Sanctum Of Slime Script
This script, which is equivalent to a movie script, contains the dialog and action from all of the comic book cinematics in the game. Overall the script is identical to the final game, but since this script contains the scenes as he originally wrote them, there will be differences. The major differences - and there are a few of them, including one level that was completely written out of the game - will be covered in a little detail further down this page. I don't want to spoil it for you just yet. Speaking of spoiling, don't even bother looking at this script until you've played the game, as it WILL spoil the story for you. So without further ado, I present to you...
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Ghostbusters: Sanctum Of Slime Cinematics Script by Tom Waltz Revision #3 Download: 102 Kb, PDF format |
Although the script was provided to the fans by Tom Waltz, the copyright on it is owned by Columbia Pictures, Sony, and probably Atari. No infringement of rights is intended or implied, and if those parties disapprove of the script being made available for the fans online, it will be taken down upon request - but I don't see any reason why it should ever have to come to that.
If you want some sort of official description of the new characters (besides the one Atari provided), here's what the script says.
The rookie team is made up of four 20-something men and women:Assuming the PC version is the same as the PS3 and Xbox versions (minus the lack of online play, of course), here are the major differences found in the script.
• Alan Crendall - a white male, typical blue-collar kinda guy, he's the Winston of this bunch - practical, hardworking, etc.
• Samuel Hazer - another white male, and the Ray Stantz of this bunch - excitable, optimistic, intelligent.
• Bridget Gibbons - an American-Asian female who is the Peter Venkman of this group - cocky, sarcastic, etc.
• Gabriel Sitter - a black male and the Egon of this bunch - an absolute genius with a dry personality.
The driver of the Ecto-4WD is:
• Geoff - a typical, crusty, New York cabby - short, fat, unlit and well-chewed cigar hanging from his mouth.
- In the game we are never told that the Parkview Mental Hospital is being built on what was Dumazu's tomb. We see one panel of construction workers finding a shard, but it's never made clear where they were digging or why. (page 2)
- In the game it is never made clear that Janosz got a job as a museum employee so he could steal the shard. (page 5)
- After the Subway Smasher fight, the team was originally going to meet Janosz at the museum, not at headquarters. The rookies don't go into the cemetery en route to headquarters, as in the final game, but rather make a pitstop there while en route to the museum. Also, the cemetery originally had a name (the Saint Joseph Cemetery). (pages 20-21)
- After fighting through the cemetery, the gang arrives at the museum. That's where the conversation with Janosz takes place, instead of at headquarters. Also, we learn that Janosz kidnapped his nephew Alan when he was younger. (page 21-22)
- The end of the conversation with Janosz at the museum is not only different - no talk about the shards being drawn to each other, and pre-emptive striking against global annihilation, or going back to the Sedgewick - but it leads into A BATTLE AT THE MUSEUM!!! This museum level was eliminated from the game and the return to the Sedgewick was moved up. (pages 23-24)
- The cinematic that plays after the return to the Sedgewick level in the game was originally used after the museum level. Bridget's "boring" comment makes much more sense when talking about a museum than it does a hotel. The comments about family squabbles and domestic disputes makes much MUCH more sense when it comes right after talking with Janosz, rather than a level later. (pages 24)
- Originally, after the museum level, the rookies came back to headquarters. They chatted with the senior team about Dumazu, learned his story and the relevance of the shards, and decided to then go back to the Sedgewick. The original ending for this scene - the rookies leaving headquarters with the senior team standing at the desk behind them, then the rookies entering the Sedgewick with Gabriel holding the PKE meter out in front - was actually drawn and appears at the bottom of data/art/cinematics/gb_cin_page08.dds (inside data_common.pak).
With the removal of the museum level, the Janosz and headquarters cinematics were joined together and reworked a bit. The dialog from when they left the museum was inserted into the scene after they leave the Sedgewick (noted above). After their return trip to the Sedgewick, they go into the sewers of their own accord in an effort to prevent ghosts from following them due to their attraction to the shards that they're carrying. They didn't crash in there in the Ecto-4WD, as the game tells us. (pages 25-29) - After coming out of the sewer for the second time, the team makes a return visit to the museum. Another fight/level follows. (pages 30-31)
- After the second museum level, the team then goes to the cemetery for the second level there. (page 31)
- After leaving the cemetery the second time, Bridget hails a taxi, and instead of cutting right to the firehouse, Geoff pulls up in the Ecto-4WD. (page 33)
- An odd description of Geoff, perhaps hinting that he's not one of the living: "The only one capable of speech is Geoff, the Zombie Driver." (page 35)
- After the reveal of Dr. Tesmon as Ismael, in the middle of his speech, there's some dialog from the rookies that tells us why he chose the Tesmon name, and that the ghosts we've been fighting were actually the good guys! (pages 36-37)
The Ghostbusters Community Proton Pack
Ghostbusters: Sanctum of Slime Available Now, No PC Online Play, PC System Requirements, And More
However, please be aware that THE PC VERSION HAS NO ONLINE CO-OP PLAY; local co-op only - as per reports at the Atari and Steam forums. I have not seen this for myself yet, because I've been too busy writing coverage for the game to actually download and install it, but multiple reports can't be wrong. So, AGAIN, PC gamers get screwed! We had no online play in Ghostbusters: The Video Game, while the consoles had it; and now again we lose it while the consoles get the glory. Now I *KNOW* that Atari hates PC gamers. Adding insult to injury, the PC version is the same price as the console versions, so we get LESS GAME FOR THE SAME PRICE! (From what I've been told, when you convert Xbox Live Arcade and PlayStation Network currency to dollars, the game is selling for $10 on the consoles.) Here are the co-op stats reported by Co-Optimus:
| Co-Op Features of Ghostbusters: Sanctum of Slime (PC) | |
| Local Co-Op: | Yes |
| Number of Players Offline: | 4 Players |
| Online Co-Op: | No |
| Number of Players Online: | 0 Players |
| LAN or System Link: | No |
| Number of Players via LAN or System link: | 0 Players |
| Splitscreen: | No |
| Simultaneous Local and Online Co-Op: | No |
| Number of Players Online with Local: | 0 Players |
| Drop-In / Drop-Out: | No |
| Co-Op Specific Content: | No |
| Single player content available in Co-Op: | Yes |
And if that's not enough, here's a snippet from IGN's review, which makes it quite clear that PC gamers are getting the short end of the stick... and you DON'T want to know where that stick is being shoved:
Ghostbusters: Sanctum of Slime is all about multiplayer, but the PC version is gimped when compared to the PlayStation 3 or Xbox 360 downloads. Over on the consoles, players have online multiplayer. On the PC, you can only play locally. That sucks, but the mouse aiming is far more precise than a controller's joystick so I guess the PC gets that. Even the local multiplayer is far from perfect in Ghostbusters: Sanctum of Slime. When I was playing with a group of IGN editors and someone finally had enough of Chapter 10's garbage and put down the controller, the remaining players either had to find a replacement or restart the level. We couldn't just turn off the controller and have the computer jump in.Would you like to see the game bootup and some online play in action on the PS3? Then check out this video uploaded by YouTube user SmartPerson2011. PC gamers, it's okay to cry.
If you still want to play the PC version - and for me, that's my only choice, unfortunately - here's what you need to run it (info from Atari's PC mini-site). You'll notice that it only says that an internet connection is required for online activation, but nothing about it being needed for gameplay - as there is no online play on the PC.
PC MINIMUM SYSTEM REQUIREMENTSThe version of the game sold on Steam includes 12 "Steam Achievements". The version of the game sold on the Atari website (and presumably every place else) does NOT include Achievements (that area on the main menu is blank). Almost all of the Steam Achievements, noted with the icons and titles below (provided by the Steam site), are the same as those on the Xbox, so they unlock the same as well. One achievement is different: "Full House" on the Xbox was replaced with "Driver's License" on the PC, the goal of which is to "finish a vehicle level". The reason for the change is because "Full House" is an online achievement, and the PC version doesn't have any online play. Also, some of the achievement icons are different. I think Steam has the correct icons since the Xbox icons were put up a month or so ago.
• OS: Windows XP SP2, Vista SP2, 7
• CPU: Intel Core 2 Duo E4300 or AMD Athlon X2 4400+
• RAM: 1 GB
• Video: ATI Radeon HD 2600 or NVIDIA GeForce 8600 or faster*
• Sound: DirectX 9.0c-compatible
• HD: 500MB free
• Peripherals: Keyboard + 3 button mouse, Microsoft Xbox 360 Controller for PC, Microsoft Xbox 360 Wireless Controller for Windows, Logitech Gamepad F310/F510/F710**
• Other: Internet Connection required for online activation
* Video cards that do not meet or exceed the performance of these cards, such as the Intel G43/G45 Integrated, are not supported.
** DirectInput Gamepads, such as the Logitech Rumblepad 2, are not supported.
![]() Rookies |
![]() Bustin' Makes Me Feel Good |
![]() Nice Thinking, Ray |
![]() Hero |
![]() Speed Demon |
![]() Story Teller |
![]() Team Of Four |
![]() Rockstar |
![]() Color Blind |
![]() Driver's License |
![]() Rush Hours Revenge |
![]() Don't Touch The Car |
When Ghostbusters: The Video Game came out almost two years ago, PlayStation 3 owners were also given various goodies to buy for their avatars. Xbox 360 owners who felt left out in the cold can rejoice as some Ghostbusters: Sanctum of Slime items are now available for your Xbox avatar. There's an Ecto-4WD remote toy (320 points), a GB Trucker hat (80 points), a Stay-Puft pet (320 points), a Slimer pet (320 points), and a GB Jumpsuit (240 points). More information and pictures can be found at Proton Charging and Ghostbusters News. Proton Charging also posted a video to Facebook showing the PS3 demo booting up and then showing the Xbox goodies in the marketplace.
If you'd like to read a little more about the game, check out David Williams's Dev Diary on the story over on the PlayStation Blog, Ghostbusters Wiki's interview with writer Tom Waltz, and Goozer Nation's interview with producer Jonathan Moses.
Ghostbusters: Sanctum of Slime Official Launch Press Release
Los Angeles, CA -- March 23, 2011 -- Atari, one of the world's most recognized publishers and producers of interactive entertainment, announced today the release of the first ever Ghostbusters digital title, Ghostbusters: Sanctum of Slime. In conjunction with Sony Pictures Consumer Products, Ghostbusters: Sanctum of Slime is now available on Xbox LIVE Arcade for the Xbox 360 video game and entertainment system from Microsoft, PlayStationNetwork, and Windows PC Download at Steam and Atari.com.
Ghostbusters: Sanctum of Slime is a four player, ghost busting adventure that will take players on a brand new paranormal experience. Players will suit up with their proton packs and assume the role of a rookie hired by the Ghostbusters to save New York City from a disaster of ghoulish proportions in either single player, or cooperative (online or local).
The action-packed gameplay progresses as players explore a series of haunted environments that must be cleared of any ectoplasmic threats. The gripping adventure rages on as players encounter gigantic bosses that require a concentrated effort to defeat using a medley of highly destructive weapons including the Proton Stream, Plasma Inductor, and the Fermion Shock. The rookie Ghostbusters will face the dangers of the eerie world alone or with a ghost busting team of friends both locally or online through the game's multiplayer capability.
Developed by Behavior Studios, Ghostbusters: Sanctum of Slime carries a suggested retail price of $9.99. For more information, please log onto www.atari.com or www.atari.com/gbsanctumofslime.
About ATARI, SA
Atari group is a global creator, producer and publisher of interactive entertainment. Atari's brands and content are available across all key traditional and digital distribution touch points, including browser-based and social online platforms, PC, consoles from Microsoft, Nintendo and Sony, and advanced smart phones (i.e. iPhone, Android and RIM devices).
Divisions of Atari, SA include Cryptic Studios, Eden Studios, Atari Interactive, Inc. and Atari, Inc. Atari benefits from the strength of its worldwide brand and its extensive catalogue of contemporary classic game franchises (Asteroids, Centipede, Missile Command, Lunar Lander), original owned franchises (Test Drive, Backyard Sports, Deer Hunter), MMO games from Cryptic Studios (Star Trek Online, Champions) and third party franchises (Ghostbusters, Rollercoaster Tycoon, Dungeons and Dragons). Atari also leverages the power of its franchises to deliver movies and merchandise to consumers around the world.
For more information please visit: www.atari.com
© 2011 Atari Europe SASU. All rights reserved.
Atari word mark and logo are trademarks owned by Atari Interactive, Inc.
About Sony Pictures Entertainment
Sony Pictures Entertainment (SPE) is a subsidiary of Sony Corporation of America (SCA), a subsidiary of Tokyo-based Sony Corporation. SPE's global operations encompass motion picture production and distribution; television production and distribution; digital content creation and distribution; worldwide channel investments; home entertainment acquisition and distribution, operation of studio facilities; development of new entertainment products, services and technologies; and distribution of filmed entertainment in more than 130 countries. Sony Pictures Entertainment can be found on the World Wide Web at www.sonypictures.com.
Exclusive Ghostbusters: Sanctum of Slime Developer Q&A
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Spook Central was given the opportunity to take part in a Q&A session with Jonathan Moses, Senior Producer at Atari, to discuss the upcoming Ghostbusters: Sanctum of Slime video game.
Spook Central: When news of the game first broke last December, IGN reported that one of the new rookies was named Oscar. Now that character is named Alan. What was the reason for the name change? Also, is the character's name officially spelled "Alan" or "Allan"? I've seen it written both ways.
Atari: Just Alan. What do you have against the name Alan :) We had originally named him Oscar, but that name and the story we'd crafted for him didn't fit with other things that may be happening in the Ghostbusters lore.
Spook Central: It's been said that there will be hidden relics to find in the game. What will these look like? Where might they be hidden? Is there a reward for finding them, other than bragging rights?
Atari: The hidden relics all look like plush versions of Stay Puft. They're hidden in breakable props within the levels - and there is a lot of stuff to break and explore to find them all.

Spook Central: This shot from the first trailer shows a "dollar sign with angel wings" icon, hovering around a person cowering on the floor. The dollar sign indicates money, but what do the angel wings signify? What does this icon symbolize/what is it for? What other icons might be seen in the game?

Atari: The wings are gone in the final version. We reworked a lot of the interface from what is seen in that early image. The score within the game is all based on the money you earn busting ghosts, breaking stuff, and finding relics. There are two different power-ups you'll find that impact your score too. There is the multiplier that while active increases the amount you get for each ghost and item destroyed, and then there are the bonus point pickups. We also have damage multipliers and shield icons.
Spook Central: In an interview with Total Video Games last month, Jonathan Moses from Atari said that there are 14 levels in the game. The official fact sheet says that there are 12 levels. Which is correct? Are there any online-only or hidden levels? (question based on a comment by Mrmichaelt)
Atari: I misspoke. It is 12!
Spook Central: How long are the levels going to be? With only 12, I hope it's not a really short game :-)
Atari: The levels are pretty long, and the boss fights get pretty hard. I think the game should take most people about 10hrs to play.
Spook Central: It's well known that the game is reusing a lot of assets from Ghostbusters: The Video Game. How much of the game will be "familiar" and how much will be new?
Atari: There is definitely a good balance.....
Spook Central: Where does this game stand in the Ghostbusters' universe and do you plan on continuing to make Ghostbusters games in this style if this is successful enough? (question submitted by Chris 'The Basqman' Salavarrieta)
Atari: The world of the Ghostbusters is a great place for games. We're looking at doing more with Sanctum of Slime, but I'd hope to get back to a shooter style as with the last game, and maybe try some other stuff too. We're talking about many different options.
Spook Central: Will a demo be made available to allow for a "try before you buy" experience? After all of the headaches most people had getting the PC version of Ghostbusters: The Video Game to run (or even install), a free demo would definitely be a good thing - especially on the PC.
Atari: Yes, there are demo / trials for all platforms available (PC, XBLA, and PSN).
I'd like to thank Jonathan Moses for graciously answering the questions, and Marissa Florindi for offering the opportunity to me and setting up the Q&A.
Be sure to check out Ghostbusters: Sanctum of Slime when it arrives this Wednesday, March 23rd, on the Xbox Live Arcade, the PlayStation Network, and PC digital download.
Ghostbusters: Sanctum of Slime Official Rookie Character Descriptions
MEET THE ROOKIES
Even though they're inexperienced each one has their place in the team and they work together as a whole to bring down the bad guys. Whatever is waiting for them today, the first day at work, they'll meet it head on, with all their daring, skill and courage.
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ALAN CRENDALL Practical and hardworking, he's no real background in the paranormal, but is the workhorse leader of the team - the others know he's always there to pick them up after a Knock Down or help with wrangling a frenzied ghoul. He's also the steady hand of the team - when things go wrong he's the one with the plan. |
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SAMUEL HAZER An optimistic scientist with a positive outlook that keeps the team's spirits up. There's no ghost too big or bad that can't be figured out and then busted. He has a slight advantage with his studies in the paranormal and makes good use of this extra knowledge to help bust the stranger entities that the team comes across. |
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BRIDGET GIBBONS The tough chick with a fierce determination and a penchant for wisecracks at other's expense. Like Alan she has no paranormal training, but she is a natural GhostBuster, always at the forefront of the battles. At times sparks can fly between her and the rest of the team, but the jokes end when there's work to be done. |
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GABRIEL SITTER The technical genius of the group, he's also not scared of getting his hands dirty when the ghosts try and get up close and personal. Following in Dr Spengler's footsteps, he's keen to learn more about being a Ghostbuster, and make his own mark unearthing more information on the spectral realm and developing his own new technologies. |
Ghostbusters: Sanctum of Slime Official Fact Sheet
Ghostbusters: Sanctum of Slime brings arcade style gameplay to the beloved franchise. Strap on your proton packs for an all new ghostbusting adventure! Ghostbusters: Sanctum of Slime brings paranormal activity to Xbox Live Arcade, Playstation Network and PC Download! With 4 new playable characters and a whole new team of Ghostbusters, get ready for a fast-paced battle against the evil spirits that lurk in New York City to take down Dumazu the Destroyer!
Game Features
• 12 levels of arcade-style Ghostbusting fun with an all new cast of Ghostbusters
• Immerse yourself in the fight against the paranormal - battle ghosts in NYC's sewer tunnels, cemeteries & more
• Explore the unique powers of 3 different ghost fighting weapons
• Ride through the city in the all new ECTO-4WD as you battle evil ghosts while in transit
• Up to 4 player co-op multiplayer - combine weapon attacks with your teammates to increase the power of your attacks
Platforms: XBLA, PSN, PC Download
Target Release Date: March 2011
SRP: $9.99
Genre: Top Down Shooter, Action Adventure
ESRB: E10+
Developer: Behaviour
# of Players: 4 player co-op
Get Slimed DVD Review

Get Slimed: The Making Of The Classic Animatronic Character is a 15-minute interview with Steve Johnson, the original designer of Onionhead (later known as Slimer) for the film Ghostbusters, in which he talks about how the classic character came into being. It was recorded in early 2009 and the original 2009 cut premiered on November 20, 2009 in three parts on Steve's YouTube channel (video embedded below), and was later shown in its entirety on a bonus DVD included with the Slimer "collectible figurine" statue. The new 2010 cut of the interview was recently released by EonEntertainment onto a DVD that also includes over 200 photos and over 40 minutes of raw behind-the-scenes video pulled from Steve's archives. It is this new 2010 DVD that I am going to be reviewing and discussing in more detail.
Ghostbusters Mania Officially Open

Massimo Piana's new site Ghostbusters Mania is officially open for business. There are some parts of the site in English and some parts in Italian, so if you need a translation of the Italian parts into English, Google is here to help. Overall, it's a very enjoyable site. Go check it out.
[UPDATE - 1/30/2011]
Massimo, being the cool cat that he is, just did a little write up about Spook Central over on Ghostbusters Mania. I'm honored. Thanks, Massimo.
Sigourney Weaver Stars In A New Movie About Me

I'm honored...I really am. The blokes from Shaun of the Dead decided to write a movie about me entitled, appropriately enough, Paul, and they got sexy Sigourney Weaver to star in it. I hear she plays my love interest. How cool is that?!?
Actually, that's partial wishful thinking on my part. Yes, Sigourney is in a movie entitled Paul, which is written by and stars the guys from Shaun of the Dead, but it isn't about me...unless I'm a rude, crude, grey alien who speaks in Seth Rogen's voice (I guess my name-alike Paul Rudd wasn't available). I'm not, of course. I'm actually a brown, furry alien who speaks in Paul Fusco's voice.
Anyway, the movie comes out on March 18th here in the U.S. (February 18th in the U.K.), and although I have some high hopes for it, since it's written by and stars the guys from Shaun of the Dead and Hot Fuzz, from the looks of the trailer below, it looks like one of those crappy crude America comedies that we've been inundated with the past few years.
You know, I've been a talking three-eyed monkey, and now I'm a talking alien. I don't know which is worse.



























